Thursday, August 27, 2009

Tatsunoko vs. Capcom: Ultimate All-Stars coming to the U.S!!!!


Licensing issues involving Tatsunoko characters initially forced the game to remain a Japanese exclusive. However, Capcom worked to deal with these issues leading the Wii game to be localized outside of Japan.


Gameplay



Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. It is the first Vs. series game to feature 3D graphics on a 2D plane. This creates a 2.5D environment consisting of character models and backgrounds rendered in 3D, while gameplay remains on a 2D plane used in traditional fighting games.[11] Tatsunoko vs. Capcom does not have the more complex attack systems like in the Street Fighter series and some previous Versus fighting titles. The game uses a simplified three-button attack system with the option for a more simplified control scheme since it was developed with the Wii in mind. The three attack buttons are listed as "Weak", "Medium" and "Strong". Players face each other with a team of two in a one-on-one fight to deplete their opponent's health bar. To regenerate health, each player may switch out their characters at any time.[2] A team can perform two special moves at the same time (which however uses up three special bars). The match is over once one of the teams have no remaining fighters. The game's two large characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner resulting in the inability to do universal techniques that require a partner.[2]

Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined "Variable Assist" attack. Characters can tag with another character, performing an attack upon entry called a "Variable Attack". Performing a "Variable Counterattack" also lets the player tag out with another character. "Snapback" is an attack that forces the opponent to switch characters should it land. "Hyper Variable Combination" lets characters of one team perform their Hyper moves, attacks that require a stock of level, at the same time, whereas "'Delayed Hyper Cancellation" cancels a current Hyper move of the character with another Hyper move of the character's partner. Each character has a launcher to send the opponent to the air, allowing the character to do an "Aerial Rave".

There are also new universal techniques found in the game. "Variable Aerial Rave" lets the character switch to his or her partner while in mid-air. "Mega Crash" is a defensive maneuver that frees the character from the opponent while sacrificing a part of his or her life and two stocks of levels. "Assault" is an offensive variation of Mega Crash. "Baroque Cancel" is a mode where the character glows in a rainbow of colors while sacrificing the red portion of the character's life - activating the mode cancels the current attack animation, allowing the player to extend combos and deal more damage relative to the amount of red life that is sacrificed.[2] Baroque ends when the character stops or performs a Hyper move.

Tatsunoko vs. Capcom has an Arcade mode, which involves the player battling against computer controlled opponents in multiple stages until he or she reaches the boss character, Yami. Time attack and Survival mode requires the player to defeat every character in the game. Survival limits health regeneration while Time attack is solely about completing it in the shortest time possible. There are also modes exclusively for multiple players. The Vs. Mode is the where two players can compete simultaneously. Original games are character-specific minigames supporting up to four players.

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